﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Data
{
    /// <summary>
    /// 拥有帧相关的数据
    /// </summary>
    [Serializable]
    public class FrameBoxData
    {

    }
    [Serializable]
    public class FrameData
    {
        public List<FrameBoxData> FrameList;
    }
}
